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	<title>joedag32 &#187; Video Games</title>
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		<title>Resident Evil Revelations</title>
		<link>http://joedag32.com/2012/03/04/resident-evil-revelations/</link>
		<comments>http://joedag32.com/2012/03/04/resident-evil-revelations/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 18:55:46 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://joedag32.com/?p=1108</guid>
		<description><![CDATA[Just finished up the campaign mode on Resident Evil Revelations for the Nintendo 3DS. It was great, going back to the creepy roots that the earlier Resident Evil games used to be. With the same guy saying the title (if you played any of them you know what I mean by that). The quality of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://joedag32.com/wp-content/uploads/2012/03/rer_3ds_fobboxart_160w.jpg"><img class="alignright size-full wp-image-1109" title="Resident Evil Revelations" src="http://joedag32.com/wp-content/uploads/2012/03/rer_3ds_fobboxart_160w.jpg" alt="Resident Evil Revelations" width="160" height="143" /></a>Just finished up the campaign mode on Resident Evil Revelations for the Nintendo 3DS. It was great, going back to the creepy roots that the earlier Resident Evil games used to be. With the same guy saying the title (if you played any of them you know what I mean by that).</p>
<p>The quality of this one by the folks at Capcom was top notch. It was a full Resident Evil title and not a scaled down portable game. The graphics were better than what I&#8217;d of thought the 3DS capable of, and the 3-D was very well done, but not to the point where it ever felt forced.</p>
<p>The story was a bit confusing and cheesy at times, but what else would you expect from a proper Resident Evil?</p>
<p>The whole mood and atmosphere was expertly crafted. There&#8217;s many times where you can hear something, but not quite see it and it really gets you into the game. I really enjoyed playing this on the 3DS, because you do seem much closer and into the action than if you were comfortably seated on your couch several feet from your TV.</p>
<p>The game was great, and quality wise what I would expect to play on a console. This was extremely well done, and a must buy for any Resident Evil fan. Even worth picking up a 3DS to play on as well. Hopefully other titles of this quality can continue to be released.</p>
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		<title>Pushmo</title>
		<link>http://joedag32.com/2012/02/02/pushmo/</link>
		<comments>http://joedag32.com/2012/02/02/pushmo/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:00:05 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://joedag32.com/?p=1078</guid>
		<description><![CDATA[Downloaded a fine little 3-D puzzle gem title Pushmo a few weeks ago. It&#8217;s very fun and a perfect little eShop game. The idea is so simple, you just pull blocks to climb up a structure. However as with any great puzzler it can go from simple to challenging in no time. At times, I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://joedag32.com/wp-content/uploads/2012/02/3DSWarePushmoboxart_160w.jpg"><img class="alignright size-full wp-image-1079" title="Pushmo" src="http://joedag32.com/wp-content/uploads/2012/02/3DSWarePushmoboxart_160w.jpg" alt="Pushmo" width="160" height="160" /></a>Downloaded a fine little 3-D puzzle gem title Pushmo a few weeks ago. It&#8217;s very fun and a perfect little eShop game.</p>
<p>The idea is so simple, you just pull blocks to climb up a structure. However as with any great puzzler it can go from simple to challenging in no time. At times, I want to break it challenging.</p>
<p>The use of 3-D is really nice, but not overdone. Pulling blocks towards you just looks cool. Very good quality, especially for a eShop game. I really like the art style, there&#8217;s something fun and light about it.</p>
<p>You can also create and share your own levels too. I haven&#8217;t delved much into this yet, but will have to come up with something goofy if I get some time.</p>
<p>Simple fun way to kill some time. If you own a 3DS download it now.</p>
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		<title>The Legend of Zelda: Skyward Sword</title>
		<link>http://joedag32.com/2012/01/23/the-legend-of-zelda-skyward-sword/</link>
		<comments>http://joedag32.com/2012/01/23/the-legend-of-zelda-skyward-sword/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 01:18:13 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://joedag32.com/?p=1065</guid>
		<description><![CDATA[I know I&#8217;ve played a pretty amazing game when I&#8217;m both happy and sad to of finished it. Though I&#8217;m very happy to of played through the Skyward Sword, I am kinda bummed that the journey is no more (well there is Hero Mode I suppose, but I do also have a job). This game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://joedag32.com/wp-content/uploads/2012/01/skyward_sword_wii_final1boxart_160w.jpg"><img class="alignright size-full wp-image-1067" title="Skyward Sword" src="http://joedag32.com/wp-content/uploads/2012/01/skyward_sword_wii_final1boxart_160w.jpg" alt="Skyward Sword" width="160" height="225" /></a>I know I&#8217;ve played a pretty amazing game when I&#8217;m both happy and sad to of finished it. Though I&#8217;m very happy to of played through the Skyward Sword, I am kinda bummed that the journey is no more (well there is Hero Mode I suppose, but I do also have a job).</p>
<p>This game was a masterpiece from top to bottom. Some of my fondest childhood memories are of playing the original Legend of Zelda for the NES 25 years ago with my brothers and friends. We were instantly hooked and it truly changed how we thought of video games from that point forward.</p>
<p>Even with my wild imagination 25 years ago, I&#8217;d of never of thought that the series could of reached the status that is has today.</p>
<p>The art style was stunning. It was like playing one massive painting. While not as photo realistic as many of the current A titles out, I really liked the art direction taken in this title. It just seemed very original to me.</p>
<p>I will always be amazed at the puzzles and dungeon designs. I wonder who comes up with them? They&#8217;re original and challenging but not too challenging at the same time.</p>
<p>The MotionPlus controls were spot on. It&#8217;s a shame that more titles haven&#8217;t been able to duplicate that yet. Sword strikes were dead on, with many moments decided by precision slashing. Very well done.</p>
<p>This was a true masterpiece and a must play for anyone who owns a Wii. The story was great, and really does a great job of tying in moments from the numerous installments over the past 25 years.</p>
<p>A truly amazingly well made game. And a prime example of when the are video games art debate comes up.</p>
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		<title>Super Mario 3D Land</title>
		<link>http://joedag32.com/2012/01/06/super-mario-3d-land/</link>
		<comments>http://joedag32.com/2012/01/06/super-mario-3d-land/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 14:54:14 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://joedag32.com/?p=1039</guid>
		<description><![CDATA[I did pick up a Nintendo 3DS a few months back when they dropped the price. But I really hadn&#8217;t played any of the 3DS titles on it just yet. There really wasn&#8217;t anything that great that had been released in my opinion. However, when Super Mario 3D Land was released I was sure to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://joedag32.com/wp-content/uploads/2012/01/3DSSuperMario3DLandboxart_160w.jpg"><img class="alignright size-full wp-image-1040" title="Super Mario 3D Land" src="http://joedag32.com/wp-content/uploads/2012/01/3DSSuperMario3DLandboxart_160w.jpg" alt="Super Mario 3D Land" width="160" height="143" /></a>I did pick up a Nintendo 3DS a few months back when they dropped the price. But I really hadn&#8217;t played any of the 3DS titles on it just yet. There really wasn&#8217;t anything that great that had been released in my opinion.</p>
<p>However, when Super Mario 3D Land was released I was sure to pick up a copy right away. I mean, it&#8217;s Super Mario in 3D after all. Something I&#8217;d of given many rupees years ago to of experienced.</p>
<p>The game was great, and really showcases just how amazing 3D gaming on the 3DS can be. Nothing felt forced or gimmicky, it just works. The production values are top notch, like you would expect from a top tier Nintendo title.</p>
<p>At first the whole 3D can be a bit daunting, but just a few minutes in you&#8217;re easily immersed  and can judge jumps like a pro.</p>
<p>The first bBowser fight was really impressive to me. The fire that he throws at you really jumps off the screen and adds an element of hurry to your actions. I felt like a little kid, it was great.</p>
<p>The only drawback is that the game isn&#8217;t very challenging to a Mario veteran. However, it&#8217;s not so simple as to bore.</p>
<p>An amazing game and a reason in itself to buy a 3DS. Very impressed and looking forward to more A-grade titles.</p>
]]></content:encoded>
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		<title>Catrap</title>
		<link>http://joedag32.com/2011/10/25/catrap/</link>
		<comments>http://joedag32.com/2011/10/25/catrap/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 17:56:29 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://joedag32.com/?p=967</guid>
		<description><![CDATA[Downloaded a fine little old puzzle game a week or so ago on my shiny Nintendo 3DS that&#8217;s really impressed me. The game is Catrap, a puzzle game that was originally released for the Game Boy in 1990. Despite the ancient black and white graphics and horrific sound, the idea is simple yet addictive. You [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://joedag32.com/wp-content/uploads/2011/10/911622bboxart_160w.jpg"><img class="alignright size-full wp-image-968" title="Catrap" src="http://joedag32.com/wp-content/uploads/2011/10/911622bboxart_160w.jpg" alt="Catrap" width="160" height="160" /></a>Downloaded a fine little old puzzle game a week or so ago on my shiny Nintendo 3DS that&#8217;s really impressed me. The game is Catrap, a puzzle game that was originally released for the Game Boy in 1990.</p>
<p>Despite the ancient black and white graphics and horrific sound, the idea is simple yet addictive. You have to clear a simple room with a cat person thing (still figuring that one out), that&#8217;s all. However the really cool thing is that you can rewind gameplay just by holding down a button. Mess up, make a bad decision, stuck in a corner now; just rewind and try again.</p>
<p>I do believe that this was the first game that featured the concept of rewind (think Prince of Persia Sands of Time). So in 1990 this must&#8217;ve really been an amazing idea.</p>
<p>Some of the levels can be very challenging (thought I was about to give up on I think level 29 or something around there). It&#8217;s the perfect brief puzzle for when I need just a few minutes away from what I&#8217;m doing.</p>
<p>At $2.99 I highly recommend it. I really want to consider developing a simple browser based version of this. I think that&#8217;d be a really cool project.</p>
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